PPS 7 clubs

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PPS 7 clubs's Properties
Alias Name(s)Goofy
Number of Objects7 AsynchronousNo
Number of Jugglers2 HurriesNo
  MovingNo

Depending on how you count there are five synchronous 7-club-extensions of the basic 6-club-PPS using only single and double throws (and two asynchronous, namely 777966 and 777786). In each one the jugglers do different things, so there are ten different parts to learn. If you're finished try swapping cross and straight to have even more fun.

But how can one remember all this patterns? Try the reconstruction method, which is supported by the following rules.

  • In total there are three double throws and three single throws.
  • At every beat there are always one single and one double thrown.
  • A single pass never follows a double pass.

Let's assume J1 and J2 decided to enjoy a round of 7 club PPS. They distribute the three doubles, say J1 wants to throw two doubles and J2 one. Now J1 chooses to do one of the doubles as pass and the other one as self while J2 wants to heff her double, for example. They know that there must be a single and a double throw at every beat, that means that J1's single pass and J2's heff are at the same time. Taking the third rule into account they agree on

J1: P2 S2 P
J2: P  P  S2

A rule of thumb: J2 has less doubles, so she starts with four clubs. As an alternative start they find

J1: P  P2 S2 P  P2 S2
J2:    P  P  S2 P  P  S2

Now J1 starts with four clubs.

Here are some more details which apply to all synchronous patterns without hurries.

  • If both jugglers start with their right hand at the same time, then all the singles are straight and all the doubles go crossed. If the right hand of J1 is in sync with the left hand of J2, the passes change directions.
  • The double selfs are always heffs.

For your convenience here are all causal diagrams.


causal2


causal2


causal2


causal2


causal2

See also

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