Rave

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Rave's Properties
Alias Name(s)Techno Triangle
Number of Objects10 AsynchronousYes
Number of Jugglers3 HurriesNo
  MovingNo
SequenceP S S

causal2
causal2

To avoid collisions between selfs and passes it helps to throw the self right before the inside pass in a plane parallel to the one the pass comes in. This is far more easier if one does not face the passing partner one passes to directly, but more to the middle -- as one should anyway. One more thing: Everybody can throw diagonals, if J2 starts with her left hand. That might be easier, because the passes from left and the passes from right have the same length.

See also

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